I’m gonna list some basic rules before getting into the keeper stuff.
- Have fun.
- Be competitive.
- Don’t tank your season.
- Play the game respectfully.
- Every league rule — addition or subtraction — will be put to a league vote (75% approval required).
BASIC KEEPER RULES
- You can keep up to a maximum of five players.
- You must name your keepers at the end of the season, but they will not be locked in until two weeks prior to the draft of the following season.
- Each keeper is signed to a three-year contract when a manager establishes that player as his/her keeper. You are not required to keep a player for even one season. I don’t want anyone to feel “stuck” with a keeper that is either injured or underperforming. (Edit 02/09/12)
- In order for a player to be eligible for keeper status, he must be on your roster at the end of the season.
- Every player is available to be kept. If they are in the player pool, they can become your keeper.
- Any keeper that is dropped at any time automatically loses his keeper status with said team. (See Dropping / Re-Adding a Player for more details.)
- A player that is not drafted due to injury that is ranked in the top 150 players will be eligible to be kept only by spending the final two months of the season on a manager’s roster. That players round will be determined by the following years’ ADP (average draft position).
- If you have a keeper that retires, then you can replace that keeper and start a new contract with him. (02/09/12)
FREE AGENT KEEPERS
- Free agents who were drafted will retain their original draft round status no matter what happens. However, if you pick up a drafted free agent, then he will be eligible for a new contract with the new owner.
- Free agents who were not drafted (whether they were available at the time of the draft or not) and are kept by a manager will be a final round keeper.
- If you have more than one undrafted free agent keeper, then their round will be determined by who was picked up first:
- Player A is picked up on May 22. (28th round keeper)
- Player B is picked up on May 25. (27th round keeper)
- And so on…
DROPPING / RE-ADDING A KEEPER
If you drop a keeper midway through the year and add him back to your roster later in the season, he will not be eligible for keeper status on your team. In order for that player to become eligible for keeper status again – you must have him on your roster at the end of the following season. Once a keeper is dropped from your team, he loses any previous contract he had with you.
If a keeper is traded during the year, the receiving manager will take on the existing contract. You can renew the traded keeper’s contract. If you renew the contract, you will lose his current keeper round. The new round will be determined by his draft ADP of the current season in which he is traded.
Mickey Mantle was originally drafted in Round 20. It’s now 1953 and Team A can’t decide if Mantle is going to be worth franchising. If Team A has Mickey Mantle as their keeper (say he’s in year 3 of 3) and he wants to trade Mantle to Team B. Team B can do two things with Mantle when received via trade. Team B can keep Mantle’s current contract (even though it will expire at the end of the season) and choose to franchise him OR Team B can renew Mantle’s contract for 3 more years and take him at the current season’s average draft position (which is round 4). If Team B chooses to renew Mantle’s contract, Team B will get Mantle in Round 4 of next season’s draft.
FRANCHISE PLAYER CONTRACTS / INJURIES
Keepers are eligible to become “franchised” after spending a full three-year contract with your team. Franchising a player causes you to lose one of your five keeper slots.
Example: Manager G franchises Jake Peavy after spending a full three-year contract on his team. Manager G must then decide to drop a keeper.
Manager G chose to drop Barry Bonds in place of franchising Jake Peavy. Manager G is now a happy man because he loves Jake Peavy and would like to ride off into the sunset with him. Manager G is Jacob.
Franchising a second player causes you to lose a second keeper slot. So, in the above example, Manager G has chosen to franchise Jeff Blauser. He must then decide between dropping Benes or Gonzalez from his keeper carousel. In the end, Manager G has franchised Peavy and Blauser and will keep Andy Benes as his rotating keeper.
When you choose to franchise a player, you are locking him in for one year. He cannot be dropped, but he can be traded. At the end of the one-year contract, you can choose to renew it for another year or drop his franchise status. Franchised players can be kept for a maximum of 10 years. Each subsequent year after that results in a $15 deduction from the managers’ Free Agent Acquisition Budget.
The exception to this rule is an injury. If your franchised player is injured for a year — you can drop him, but doing so will result in the loss of his franchise tag. A franchised player that is injured must be kept on the DL in order to remain a franchised player on your team.
You are not required to keep two franchised players on your team at the same time. It’s entirely up to you. You can have zero, one or two – but no more than two franchised keepers on your team at any given time.
TRADING FRANCHISED PLAYERS
Franchised players can be traded. When you trade a franchised player, the other manager has the option of franchising that player for their team at the cost of a keeper, or starting a new contract. However… renewing a franchised player’s contract will render said player’s current draft position null and void. A new contract for a franchised player will be given a new position that is tied to the current average draft position of the current season (much like the renewing of a contract for a traded keeper; see above). Only franchised players have the option of renewing a contract.
DROPPING FRANCHISE STATUS FROM A PLAYER
You can choose to remove the “franchise” tag from your keeper. However, this decision can only be made at the end of the season or before the draft of the following season.
Keep in mind that you are not required to franchise a player. It is merely a secondary option or strategy to work with. I think there are benefits to it, but there are also risks as well and that’s how it should be.
We will make necessary changes to the rules if unforeseen situations arise. All new additions or changes will be voted on by the league.